We have a better solution. Digital Citizenship
OMG lol A free Kindle Book for kids
It probably is difficult to keep students from being online.
What we can do is to educate them.
But, once kids get online there are solutions that work. First let’s acknowledge that broadband is not everywhere and that people have some problems with digital citizenship.
Do You Know…
We propose digital literacy as a solution .First, we should understand what social media is! This is from this website
Social media applications support communication within and across networks of people, encouraging sharing of information, ideas, practices, and experiences without the time lag of traditional publication or broadcast media. Fast and focused communication of text, images, movies, music directly or via web links supports collaboration, whether that collaboration is a trivial decision on where to dine or a more sophisticated back and forth around an ongoing project.
The content of communication can be directed to a single person or group, but it can also take the form of a broadcast to the general public or a collection of unknown followers/readers/listeners. Social media makes everyone a reporter. A tremendous variety of software applications serve in this function. Some are asynchronous personal spaces, such as Facebook or blogs. Others support instant, brief streams of communication, such as Twitter. Some support geolocated networking, such as Four Square, which lets you tell friends when and where you’ve “checked in” to a location such as school or the local museum.
Social media is about conversation, relationships, user-generated content, and immediacy. Many web applications have social media potential. Flickr, Blogs, Wikis, Twitter, Four Square, MySpace, Facebook, LinkedIn, social bookmarking sites, YouTube, and podcasts,are generally considered social media. In these social spaces or web destinations, a user can fashion an identity/profile, create a network of ‘friends,’ and in many cases also passively “follow” or receive the activity feed or postings from unknown others who choose to make their output available to the public. These different sites are “open” and walled-off in different ways. This is something important to consider in the understanding of social media.
Social networks that form and engage via social media can support the creation of groups that distinguish between friends, and closely knit networks or large, loosely coupled networks. Closely knit networks are small, typically family or long time mutual friends. Loosely coupled networks are typically made up of people who may not know each other but rather who share an interest, e.g., Occupy Wall Street. Members of large networks don’t communicate directly with each other as much as they address the network at large, where everyone is an audience member for everyone else.
Social media also refers to the leveraging of social networks to create, share, and steward content. That content can be as diverse as a book review posted on Amazon or a home made movie uploaded to YouTube. Content sharing spaces, content vendors, and “news” aggregators make use of social media applications or applets to perform these functions by allowing visitors or members to rate and comment on what they find on the site or ‘in the stream’, and share what they out to other social networks.
While social media use continues to grow in the public-at-large, the world of education is still determining how to use social media to engage students in learning while keeping them safe. Perhaps their most potent offering is the creation of social capital, that is, the potential to connect people to very useful other people who they might not otherwise find or know. In addition, engaging students in a real conversation about real issues is a powerful way to make learning authentic. Social Media potentially can bring new issues, people, and connections to typically closed classrooms.
Social Media is an important, but broad, concept, and consequently, the ways it can impact learning and education vary a great deal as the “what are we doing” of social media changes. For example, Social Media applications range from blogging, to pictures (Flickr), to short tweets, to connecting with others in social networking spaces, the particular benefits one receives will most likely be tied to a particular web application, with overlap between the tools. For example, of Twitter, instructors often discuss the value of students learning to express themselves in short, concise statements while in blogs, the benefit is on learning to express oneself and communicate effectively in writing. Both tools require the learner to understand the audience perspective to enhance communication. In Flickr, one can see how sharing pictures and learning from comments relates to the topic of visualization.
Social Media can benefit students at learning level, and a social level. Potential impacts on the learning process include: increased opportunities for feedback from other people in the social space; authentic conversations with “others” outside of the class; more learning from deeper engagement; and opportunities for reflection. Potential impacts on the social part of learning include much of what comes from collaborative learning projects: deeper engagement in the subject; thinking about the subject in a variety of ways; more feedback on thoughts from both instructors and students; reduced isolation; developing identity and ownership of a problem; increased efficacy and sense of achievement.
Perhaps one of the most potent benefits social media brings to learners (and all users) is the creation of social capital, that is, the potential in the connections of people to other people who they might not otherwise find or know. The potential in the connections includes, access to the other’s knowledge and their connections.
There is a program that the George Lucas Educational Foundation has that introduces ways in which we use the computer for good ans here is a description of sooial media and digital citizenship.
Many of today’s kids are born digital — born into a media-rich, networked world of infinite possibilities. But their digital lifestyle is about more than just cool gadgets; it’s about engagement, self-directed learning, creativity, and empowerment. The Digital Generation Project tells their stories so that educators and parents can understand how kids learn, communicate, and socialize in very different ways than any previous generation
Facebook’s Digital Citizenship Research Grants
Facebook’s Digital Citizenship Research Grants support world-class research to improve our understanding of how social media can impact the next generation. In August 2011, we invited academic and non-profit institutions to apply for the $200,000 in grants funding research that highlights trends associated with digital citizenship. Nearly 100 researchers from more than 10 countries submitted outstanding applications. Based on in-depth evaluation from a team of Facebook employees and our Safety Advisory Board, we are awarding the inaugural Digital Citizenship Research Grants to these four researchers who will advance our global understanding of digital citizenship.
So the big industries are trying to help solve sodial media concerns. I think that is a better solution.. We must also educate and support teacher training, understanding and use of tools and new media.
Dr. Shaheen Shariff, McGill University
Professor Shaheen Shariff, undertakes research focused on youth and digital media. She guides schools, parents, teens and policy-makers to navigate a balance between online free expression, privacy and safety. Her recent bilingual website, Define the Line helps develop resources, workshops and interactive online forums to reduce cyberbullying and enhance responsible digital citizenship. The DFL team will survey how school kids define the lines between friendly online joking or teasing, and hurtful cyberbullying. They will also examine how teens define the lines between public and private online spaces.
Dr. Michael Searson, SITE
Dr. Searson is President of the Society for Information Technology & Teacher Education (SITE) and heads the School for Global Education and Innovation program at Kean University. SITE represents approximately 1500 educators, from about 500 institutions of higher education throughout the world. In these roles, Dr. Searson works with educators across the globe to explore issues related to information technologies, informal learning, mobile devices and social media.The SITE project will bring together a coalition of international scholars, researchers and practitioners who will develop an open source course and course modules for the preparation of future teachers to teach digital citizenship.
Shari Kessel Schneider, Education Development Center (EDC)
Shari Kessel Schneider is a researcher with the Education Development Center, Inc. (EDC), a global nonprofit dedicated to designing and evaluating programs that address challenges in health and education. Schneider has done extensive work in the fields of bullying and suicide prevention and has been conducting research on cyberbullying trends since 2006. Working with a large group of school districts, the EDC will engage school leaders, parents, and teens to examine existing programs and policies but also to uncover ideas for new strategies and linkages to encourage positive use of social media. Schools across the country are being mandated to take steps to address cyberbullying and protect the health and safety of youth both at school and online. This research will look at the roles of educators, parents and social networking sites to determine how they can work together.
Janice Richardson, European Schoolnet (EUN)
Janice Richardson is a senior adviser at European Schoolnet (EUN), an umbrella organization that works with 33 Ministries of Education across Europe to raise internet safety awareness and to transform teaching and learning through the integration of innovative technology. EUN’s grant will be used for their Social Media in Learning and Education (SMILE) Action Research project to investigate the issues of how much teachers are benefitting from the full potential of social media tools. In addition, the SMILE project will create an online learning course and mentoring techniques for educators.